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Enhance:C4D Shaders



Organic


Art Deco
Blister
Branches
Caustic
Cellular
Cellular fBm
Cheesy
Concrete
Crackle
Crackle fBm
Dirt
Disturb
Easy Wood
Electric
Fire
Firewall
Hardwood
Membrane
Minky
Plankwood
Scatter
Sin Blob
Super Wood
Veins
Wires
Worm Vein


Common Parameters

ParameterDefaultRangeDescription
SpaceObjectObject
World
UV (2D)
Determines in which space the texture is calculated.
Auto ScaleOff (unchecked)Off/OnWhen enabled/checked this examines the size (bounding box) of whatever object it is applied to, and adjust the scale so the texture size stays relative. So with this option on, a sphere with a 100m radius would look identical to a sphere with a 1m radius. This only works in Object or World texture space.
Global Scale100%-10000000%-10000000%Controls the overall global scale of the texture within the space selected.
Scale100%-10000000%-10000000%Controls the scale locally along the X, Y & Z planes within the selected space.
Delta100%-500%-500%The Delta parameter is used for calculating bump maps. Bump maps calculate the slope (or normal) for each sample from surrounding samples. The Delta value determines the radius of the surrounding samples. Higher Delta values usually mean a harder bump, and can sometimes produce a "doubling" effect. Smaller Delta values result in a much more subtle bump. The Delta value should be used in conjunction with the Bump channel's Strength parameter.
Color This is the standard c4d color gradient.
Phase0?-10000000?-10000000?This parameter offsets the gradient as shown in these examples.
Low Clip0%-500%-500%This parameter define the lowest level or boundry at which the generated texture will be cut off or clipped. Values below the percentage in this parameter will be clipped.
High Clip100%-500%-500%This parameter define the highest level or boundry at which the generated texture will be cut off or clipped. Values above the percentage in this parameter will be clipped.
Brightness0%-100%-100%This parameter controls the overall value or brightness of the generated texture.
Contrast0%-100%-100%This parameter controls the overall range or contrast of the shader.
Gamma10.01-10This parameter regulates the mid-tones of the shader. A setting of 0.01 will greatly darken the mid-tones, a setting of 10 will brighten them.
RepeatOff (unchecked)Off/OnThis check box, when on/checked, allows the pattern to repeat indefinitely.
ReverseOff (unchecked)Off/OnThis check box allows the color gradient to be flipped horizontally.
TriangleOff (unchecked)Off/OnThis check box allows the waveform to be mirrored about its own axis.
Draw RegionsOff (unchecked)Off/OnOnly available for organic types; Art Deco, Cellular, Cellular FBM, Cheesy, Crackle, Crackle FBM, and Minky.
Mix100%0%-100%Only available with Draw Regions checked on.
Blend ModeNormalNormal
Multiply
Screen
Overlay
Darken
Lighten
Add
Subtract
Allows drawn regions to be blended with the generated organic texture. Only available with Draw Regions checked on.
Seed50000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected. Not available for all types of E:C4D Noise.
Cell OrderF1F1
F2
F3
F4
F1=Nearest Cell, F2=Next Nearest Cell, F3=Next Nearest Cell and F4=Furthest Cell. Only available for Cellular, Cellular FBM, Cheesy, & Minky types of E:C4D Noise.
Region11-16 
power0.50-5This parameter controls how mixed up the edges of the pattern become.





Art Deco

ParameterDefaultRangeDescription
Octaves00-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Magnitude50%0%-100%This parameter controls the scaling of each successive iteration.


Blister

ParameterDefaultRangeDescription
Levels00-15Controls the number of blister levels.


Branches

ParameterDefaultRangeDescription
Branches40-255Controls the number of branches.
Width20%0%-100%Controls the width of branches.


Caustic

ParameterDefaultRangeDescription
Octaves10-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-99This parameter controls the overall frequency or scale of the texture.
Magnitude0.50%-100%This parameter controls the scaling of each successive iteration.


Cellular

ParameterDefaultRangeDescription
Octaves30-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency40-99This parameter controls the overall frequency or scale of the texture.
Magnitude50%0%-100%This parameter controls the scaling of each successive iteration.


Cellular fBm

ParameterDefaultRangeDescription
Octaves30-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Lacuranity20-99This defines the the scaling of each successive iteration. In other words the size of each successive octave.
H0.50-5 


Cheesy

ParameterDefaultRangeDescription
Octaves30-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency40-99This parameter controls the overall frequency or scale of the texture.
Magnitude1%0%-100%This parameter controls the scaling of each successive iteration.


Concrete

ParameterDefaultRangeDescription
See Common Parameters


Crackle

ParameterDefaultRangeDescription
Octaves30-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-99This parameter controls the overall frequency or scale of the texture.
Magnitude1%0%-100%This parameter controls the scaling of each successive iteration.


Crackle fBm

ParameterDefaultRangeDescription
Octaves30-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Lacuranity20-99This defines the the scaling of each successive iteration. In other words the size of each successive octave.
H0.50-5 


Dirt

ParameterDefaultRangeDescription
Velocity A40-999This parameter controls the velocity of the first noise generator.
Magnitude A10-99This parameter controls the magnitude of the first noise generator.
Velocity B160-999This parameter controls the velocity of the second noise generator.
Magnitude B10-99This parameter controls the magnitude of the second noise generator.


Disturb

ParameterDefaultRangeDescription
Distance00-10000This parameter controls distance travelled by the wave sources.
Frequency10-99This parameter controls the frequency of the disturb waves.
Angle0.10-1This parameter controls the angle between the two wave sources.


Easy Wood

ParameterDefaultRangeDescription
Octaves10-15 This parameter controls the number of iterations of noise used to disturb the texture.
Frequency40-999This parameter controls the frequency or scale of each subsequent iteration.
Detail20-3 This parameter controls the step size between each iteration.
Magnitude9.90-99 This parameter controls the magnitude or size of each subsequent iteration.


Electric

ParameterDefaultRangeDescription
Octaves10-16This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-99This parameter controls the overall frequency or scale of the texture.
Magnitude50%0%-100%This parameter controls the scaling of each successive iteration.
Width20%0%-100%This parameter controls width of the electrical arc.


Fire

ParameterDefaultRangeDescription
Height50-999This parameter controls the height of the flames.
Fragmentation20-999This parameter controls how fragmented or detailed the flames.
Speed10-99This parameter controls the speed of the flames when they are animated.
Time00-999This parameter controls the time for the animation of the flames.


Firewall

ParameterDefaultRangeDescription
Octaves30-16This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Lacuranity20-99This parameter controls the overall frequency or scale of the texture.
H0.50-5This parameter controls the scaling of each successive iteration.
Height25%0%-100%This parameter controls the height of the flames in the flame wall.


Hardwood

ParameterDefaultRangeDescription
Grain25%0%-100%This parameter controls the graininess of the wood rings.
Ringiness2.50-99This parameter controls the amplitude of the wood rings.


Membrane

ParameterDefaultRangeDescription
Octaves30-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-99This parameter controls the overall frequency or scale of the texture.
Magnitude50%0%-100%This parameter controls the scaling of each successive iteration.
Jitter35%0%-100%This parameter controls the jitter. The bigger the jitter the more irregular the membrane.
Grout10%0%-100%The parameter controls the grout between the cells.
Bevel10%0%-100%The parameter controls the bevels on the edges of the cells.


Minky

ParameterDefaultRangeDescription
Octaves30-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-99This parameter controls the overall frequency or scale of the texture.
Magnitude50%0%-100%This parameter controls the scaling of each successive iteration.


Plankwood

ParameterDefaultRangeDescription
Grain25%0%-100%This parameter controls the intensity of the wood grain noise.
Ringiness2.50-99This parameter controls the amount of the rings the wood pattern has.


Scatter

ParameterDefaultRangeDescription
Distribution40%0%-100% This parameter controls how many of the available blobs are actually drawn.
Spread100%0%-100% This parameter controls the spread of each blob. That is, the distance between each blob.
Scale0%0%-100% This parameter controls the scaling of each blob.
Smooth2.50-5 This parameter controls smoothing of each blob.
Shape TypeSphereSphere
Cube
Diamonds
This parameter controls the shape of the blobs


Sin Blob

ParameterDefaultRangeDescription
Region11-16 
Power0.50-5This parameter controls how mixed up the edges of the pattern become.


Super Wood

ParameterDefaultRangeDescription
Ring Frequency100%0%-100%This parameter controls the frequency of the wood rings.
Ring Unevenness70%0%-100%This parameter controls the width of each ring with respect to the other rings
Ring Noise20%0%-100%This parameter controls the amplitude of the noise applied to each ring.
Ring Noise Frequency100%0%-100%This parameter controls the frequency of the noise applied to each ring.
Ringy90%0%-100%This parameter controls how much the rings contribute to the overall pattern.
Grain Frequency100%0%-100%This parameter controls the frequency of the grain pattern.
Grainy30%0%-100%This parameter controls how much the grain contributes to the overall pattern.
Wobble10%0%-100%This parameter controls the amplitude to the noise applied to the 'trunk' wobble.
Wobble Frequency10%0%-100%This parameter controls frequency of the noise applied to the 'trunk' wobble.
Angle Wobble20%0%-100%This parameter controls the amplitude to the noise applied to the angular wobble.
Angle Wobble Frequency100%0%-100%This parameter controls frequency of the noise applied to the angular wobble.


Veins

ParameterDefaultRangeDescription
Octaves30-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Veininess20-10This parameter controls how detailed the veins appear.
Fade00-999This parameter allows the veins to be faded along the Y axis.


Wires

ParameterDefaultRangeDescription
Octaves30-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-99This parameter controls the overall frequency or scale of the texture.
Magnitude50%0%-100%This parameter controls the scaling of each successive iteration.
Jitter35%0%-100%This parameter controls the jitter. The bigger the jitter the more irregular the membrane.
Grout10%0%-100%The parameter controls the grout between the wires.
Bevel10%0%-100%The parameter controls the bevels on the edges of the wires.


Worm Vein

ParameterDefaultRangeDescription
Lower50%0%-100%This parameter controls the lower limit or clip point for the pattern.
Upper60%0%-100%This parameter controls the upper limit or clip point for the pattern.


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