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Enhance:C4D Shaders



Noise


Agate
Bozo
Cellnoise
Cellnoise Patch
Cruddy
Dented
Etched
fBm
Flow Bozo
Granite I
Granite II
Hetero Terrain
Hybrid
Lump
Marble Noise
Marble Vein
Multi Fractal
Pebbles
Puffy Clouds
Ridged
Scar
Scruffed
Strata
Stucco
Turbulence
Vector Bozo
Vector fBm
Vector Multi Fractal
Wrapped fBm


Common Parameters

ParameterDefaultRangeDescription
Texture SpaceObjectObject
World
UV (2D)
Determines in which space the texture is calculated.
Auto Scaleoff/uncheckedoff/unchecked
on/checked
When enabled/checked this examines the size (bounding box) of whatever object it is applied to, and adjust the scale so the texture size stays relative. So with this option on, a sphere with a 100m radius would look identical to a sphere with a 1m radius. This only works in Object or World texture space.
Global Scale100%-10000000%-10000000%Controls the overall global scale of the texture within the space selected.
Scale100%-10000000%-10000000%Controls the scale locally along the X, Y & Z planes within the selected space.
Delta100%-500%-500%The Delta parameter is used for calculating bump maps. Bump maps calculate the slope (or normal) for each sample from surrounding samples. The Delta value determines the radius of the surrounding samples. Higher Delta values usually mean a harder bump, and can sometimes produce a "doubling" effect. Smaller Delta values result in a much more subtle bump. The Delta value should be used in conjunction with the Bump channel's Strength parameter.
Color This is the standard c4d color gradient.
Phase0?-10000000?-10000000?This parameter offsets the gradient as shown in these examples.
Low Clip0%-500%-500%This parameter define the lowest level or boundry at which the noise will be cut off or clipped. Values below the percentage in this parameter will be clipped.
High Clip100%-500%-500%This parameter define the highest level or boundry at which the noise will be cut off or clipped. Values above the percentage in this parameter will be clipped.
Brightness0%-100%-100%This parameter controls the overall value or brightness of the generated texture.
Contrast100%-100%-100%This parameter controls the overall range or contrast of the shader.
Gamma10.01-10This parameter regulates the mid-tones of the shader. A setting of 0.01 will greatly darken the mid-tones, a setting of 10 will brighten them.
Repeatoff/uncheckedoff/unchecked
on/checked
This check box, when on/checked, allows the pattern to repeat indefinitely.
Reverseoff/uncheckedoff/unchecked
on/checked
This check box allows the color gradient to be flipped horizontally.
Triangleoff/uncheckedoff/unchecked
on/checked
This check box allows the waveform to be mirrored about its own axis.





Agate

ParameterDefaultRangeDescription
Seed5000-10000This parameter controls the seed for the texture allowing different patterns of the same texture to be created.
NoisePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.


Bozo

ParameterDefaultRangeDescription
Seed4000-10000This parameter controls the seed for the texture allowing different patterns of the same texture to be created.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Absoluteoff/uncheckedoff/unchecked
on/checked
When this check box is enabled the absolute value for the noise is used providing a different variation of the texture.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-99This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the magnitude by which the texture is disturbed.


Cellnoise

ParameterDefaultRangeDescription
Seed5000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.


Cellnoise Patch

ParameterDefaultRangeDescription
Seed5000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Scale0.50-99This parameter controls the overall frequency or scale of the texture.


Cruddy

ParameterDefaultRangeDescription
Seed6000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypeperlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Scale20-10This parameter controls the magnitude by which the cruddiness is disturbed.


Dented

ParameterDefaultRangeDescription
Seed5500-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Scale20-99This parameter controls how dented the texture is. The higher this value the finer the dents.


Etched

ParameterDefaultRangeDescription
Seed5900-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Scale40-10This parameter controls the scale of the surface etching due to corrosion.


fBm

ParameterDefaultRangeDescription
Seed8000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Lacunarity20-10This defines the the scaling of each successive iteration. In other words the size of each successive octave.
Increment0.50-1This parameter controls the scaling of each successive iteration.


Flow Bozo

ParameterDefaultRangeDescription
Seed8000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Absoluteoff/uncheckedoff/unchecked
on/checked
When this check box is enabled the absolute value for the noise is used providing a different variation of the texture.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Advection20-10This parameter controls the advection or viscosity of the noise flow. Think of this as the flow of a river from a meandering steady flow (low advection) to rapids (high advection).
Time00-999 
PowerFlatFlat
Square
Inverse Square
This parameter defines the sequence used for each iteration. Flat is a standard times 2 series (frequency*2, magnitude*1/2). Square is a to the power of series (frequency^2, magnitrude^1/2). InvSquare is a to the inverse power of series (frequency^1/2, magnitrude^2).


Granite I

ParameterDefaultRangeDescription
Seed5700-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Size20-10This parameter controls the overall frequency or scale of the texture.


Granite II

ParameterDefaultRangeDescription
Seed2700-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Size10-10This parameter controls the overall frequency or scale of the texture.


Hetero Terrain

ParameterDefaultRangeDescription
Seed7000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves30-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.
Offset0.20-2This parameter controls the point at which the texture will become more (or less) detailed.


Hybrid

ParameterDefaultRangeDescription
Seed4000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the overall frequency or scale of the texture.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.
Offset0.40-2This parameter controls the point at which the texture will become more (or less) detailed.


Lump

ParameterDefaultRangeDescription
Seed4500-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.


Marble Noise

ParameterDefaultRangeDescription
Seed8000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency2.50-10This parameter controls the overall frequency or scale of the texture.
Increment10-5This parameter controls the scaling of each successive iteration.


Marble Vein

ParameterDefaultRangeDescription
Seed8000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the magnitude of each successive iteration.
Sharpness20-5This parameter controls the point at which the texture will become more detailed.


Multi Fractal

ParameterDefaultRangeDescription
Seed1000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.
Offset0.80-2This parameter controls the point at which the texture will become more detailed.


Pebbles

ParameterDefaultRangeDescription
Seed4000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Min Freq.0.50-100This parameter controls the minimum frequency from the pebbles.
Max Freq.40-100This parameter controls the maximum frequency from the pebbles.
Step0.50-10This parameter controls the steps taken between the minimum and maximum pebbles frequencies.
Magnitude0.50-1This parameter controls magnitude of the noise used to disturb the pebbles.
Frequency10-10This parameter controls frequency of the noise used to disturb the pebbles.


Puffy Clouds

ParameterDefaultRangeDescription
Seed2000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.
Threshold10-3This parameter controls the size of the clouds, that is, the cloud coverage.


Ridged

ParameterDefaultRangeDescription
Seed3000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.
Offset0.70-2This parameter controls the point at which the texture will become more detailed.
Threshold20-10This parameter controls the threshold or point at which the valleys become ridges.


Scar

ParameterDefaultRangeDescription
Seed1000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency10-10This parameter controls the overall frequency or scale of the texture.
Offset1.50-5This parameter controls the scaling of each successive iteration.


Scruffed

ParameterDefaultRangeDescription
Seed1000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Length1000-999This parameter controls the length of the scruffed strokes.
Coverage0.50-1This parameter controls the intensity of the scruffs.
AxisYX
Y
Z
This parameter controls the plane the scruffs are applied to within the chosen space.


Strata

ParameterDefaultRangeDescription
Seed3000-10000This parameter controls the seed for the texture allowing different patterns of the same texture to be created.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.
AxisYX
Y
Z
This parameter controls the direction in space which the layers are created.
Scale10-100This parameter the width of the sedimentary layers.
Magnitude10-10This parameter controls the amplitude of the noise used to disturb the sediment strata layers.


Stucco

ParameterDefaultRangeDescription
Seed2000-10000This parameter controls the seed for the texture allowing different patterns of the same texture to be created.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves20-15This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.
Power70-99This parameter sets the size of the stucco stipples.


Turbulence

ParameterDefaultRangeDescription
Seed8000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.


Vector Bozo

ParameterDefaultRangeDescription
Seed4000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.


Vector fBm

ParameterDefaultRangeDescription
Seed4000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.


Vector Multi Fractal

ParameterDefaultRangeDescription
Seed4000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.
Swirl1.51-10 


Wrapped fBm

ParameterDefaultRangeDescription
Seed8000-10000Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.
Octaves40-15This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.
Frequency20-10This parameter controls the overall frequency or scale of the texture.
Increment0.50-1This parameter controls the scaling of each successive iteration.


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