| Parameter | Default | Range | Description |
| Texture Space | Object | Object World UV (2D) | Determines in which space the texture is calculated. |
| Auto Scale | off/unchecked | off/unchecked on/checked | When enabled/checked this examines the size (bounding box) of whatever object it is applied to, and adjust the scale so the texture size stays relative. So with this option on, a sphere with a 100m radius would look identical to a sphere with a 1m radius.
This only works in Object or World texture space. |
| Global Scale | 100% | -10000000%-10000000% | Controls the overall global scale of the texture within the space selected. |
| Scale | 100% | -10000000%-10000000% | Controls the scale locally along the X, Y & Z planes within the selected space. |
| Delta | 100% | -500%-500% | The Delta parameter is used for calculating bump maps. Bump maps calculate the slope (or normal) for each sample from surrounding samples. The Delta value determines the radius of the surrounding samples. Higher Delta values usually mean a harder bump, and can sometimes produce a "doubling" effect. Smaller Delta values result in a much more subtle bump. The Delta value should be used in conjunction with the Bump channel's Strength parameter. |
| Color |  | | This is the standard c4d color gradient. |
| Phase | 0° | -10000000°-10000000° | This parameter offsets the gradient as shown in these examples. |
| Low Clip | 0% | -500%-500% | This parameter define the lowest level or boundry at which the noise will be cut off or clipped. Values below the percentage in this parameter will be clipped. |
| High Clip | 100% | -500%-500% | This parameter define the highest level or boundry at which the noise will be cut off or clipped. Values above the percentage in this parameter will be clipped. |
| Brightness | 0% | -100%-100% | This parameter controls the overall value or brightness of the generated texture. |
| Contrast | 100% | -100%-100% | This parameter controls the overall range or contrast of the shader. |
| Gamma | 1 | 0.01-10 | This parameter regulates the mid-tones of the shader. A setting of 0.01 will greatly darken the mid-tones, a setting of 10 will brighten them. |
| Repeat | off/unchecked | off/unchecked on/checked | This check box, when on/checked, allows the pattern to repeat indefinitely. |
| Reverse | off/unchecked | off/unchecked on/checked | This check box allows the color gradient to be flipped horizontally. |
| Triangle | off/unchecked | off/unchecked on/checked | This check box allows the waveform to be mirrored about its own axis. |
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Agate
| Parameter | Default | Range | Description |
| Seed | 500 | 0-10000 | This parameter controls the seed for the texture allowing different patterns of the same texture to be created. |
| Noise | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
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Bozo
| Parameter | Default | Range | Description |
| Seed | 400 | 0-10000 | This parameter controls the seed for the texture allowing different patterns of the same texture to be created. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Absolute | off/unchecked | off/unchecked on/checked | When this check box is enabled the absolute value for the noise is used providing a different variation of the texture. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-99 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the magnitude by which the texture is disturbed. |
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Cellnoise
| Parameter | Default | Range | Description |
| Seed | 500 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
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Cellnoise Patch
| Parameter | Default | Range | Description |
| Seed | 500 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Scale | 0.5 | 0-99 | This parameter controls the overall frequency or scale of the texture. |
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Cruddy
| Parameter | Default | Range | Description |
| Seed | 600 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Scale | 2 | 0-10 | This parameter controls the magnitude by which the cruddiness is disturbed. |
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Dented
| Parameter | Default | Range | Description |
| Seed | 550 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Scale | 2 | 0-99 | This parameter controls how dented the texture is. The higher this value the finer the dents. |
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Etched
| Parameter | Default | Range | Description |
| Seed | 590 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Scale | 4 | 0-10 | This parameter controls the scale of the surface etching due to corrosion. |
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fBm
| Parameter | Default | Range | Description |
| Seed | 800 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Lacunarity | 2 | 0-10 | This defines the the scaling of each successive iteration. In other words the size of each successive octave. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
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Flow Bozo
| Parameter | Default | Range | Description |
| Seed | 800 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Absolute | off/unchecked | off/unchecked on/checked | When this check box is enabled the absolute value for the noise is used providing a different variation of the texture. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Advection | 2 | 0-10 | This parameter controls the advection or viscosity of the noise flow. Think of this as the
flow of a river from a meandering steady flow (low advection) to rapids (high advection). |
| Time | 0 | 0-999 | |
| Power | Flat | Flat Square Inverse Square | This parameter defines the sequence used for each iteration.
Flat is a standard times 2 series (frequency*2, magnitude*1/2).
Square is a to the power of series (frequency^2, magnitrude^1/2).
InvSquare is a to the inverse power of series (frequency^1/2, magnitrude^2). |
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Granite I
| Parameter | Default | Range | Description |
| Seed | 570 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Size | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
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Granite II
| Parameter | Default | Range | Description |
| Seed | 270 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Size | 1 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
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Hetero Terrain
| Parameter | Default | Range | Description |
| Seed | 700 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 3 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
| Offset | 0.2 | 0-2 | This parameter controls the point at which the texture will become more (or less) detailed. |
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Hybrid
| Parameter | Default | Range | Description |
| Seed | 400 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the overall frequency or scale of the texture. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
| Offset | 0.4 | 0-2 | This parameter controls the point at which the texture will become more (or less) detailed. |
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Lump
| Parameter | Default | Range | Description |
| Seed | 450 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
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Marble Noise
| Parameter | Default | Range | Description |
| Seed | 800 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2.5 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 1 | 0-5 | This parameter controls the scaling of each successive iteration. |
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Marble Vein
| Parameter | Default | Range | Description |
| Seed | 800 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the magnitude of each successive iteration. |
| Sharpness | 2 | 0-5 | This parameter controls the point at which the texture will become more detailed. |
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Multi Fractal
| Parameter | Default | Range | Description |
| Seed | 100 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
| Offset | 0.8 | 0-2 | This parameter controls the point at which the texture will become more detailed. |
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Pebbles
| Parameter | Default | Range | Description |
| Seed | 400 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Min Freq. | 0.5 | 0-100 | This parameter controls the minimum frequency from the pebbles. |
| Max Freq. | 4 | 0-100 | This parameter controls the maximum frequency from the pebbles. |
| Step | 0.5 | 0-10 | This parameter controls the steps taken between the minimum and maximum pebbles frequencies. |
| Magnitude | 0.5 | 0-1 | This parameter controls magnitude of the noise used to disturb the pebbles. |
| Frequency | 1 | 0-10 | This parameter controls frequency of the noise used to disturb the pebbles. |
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Puffy Clouds
| Parameter | Default | Range | Description |
| Seed | 200 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
| Threshold | 1 | 0-3 | This parameter controls the size of the clouds, that is, the cloud coverage. |
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Ridged
| Parameter | Default | Range | Description |
| Seed | 300 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
| Offset | 0.7 | 0-2 | This parameter controls the point at which the texture will become more detailed. |
| Threshold | 2 | 0-10 | This parameter controls the threshold or point at which the valleys become ridges. |
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Scar
| Parameter | Default | Range | Description |
| Seed | 100 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 1 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Offset | 1.5 | 0-5 | This parameter controls the scaling of each successive iteration. |
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Scruffed
| Parameter | Default | Range | Description |
| Seed | 100 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Length | 100 | 0-999 | This parameter controls the length of the scruffed strokes. |
| Coverage | 0.5 | 0-1 | This parameter controls the intensity of the scruffs. |
| Axis | Y | X Y Z | This parameter controls the plane the scruffs are applied to within the chosen space. |
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Strata
| Parameter | Default | Range | Description |
| Seed | 300 | 0-10000 | This parameter controls the seed for the texture allowing different patterns of the same texture to be created. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
| Axis | Y | X Y Z | This parameter controls the direction in space which the layers are created. |
| Scale | 1 | 0-100 | This parameter the width of the sedimentary layers. |
| Magnitude | 1 | 0-10 | This parameter controls the amplitude of the noise used to disturb the sediment strata layers. |
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Stucco
| Parameter | Default | Range | Description |
| Seed | 200 | 0-10000 | This parameter controls the seed for the texture allowing different patterns of the same texture to be created. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 2 | 0-15 | This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
| Power | 7 | 0-99 | This parameter sets the size of the stucco stipples. |
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Turbulence
| Parameter | Default | Range | Description |
| Seed | 800 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
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Vector Bozo
| Parameter | Default | Range | Description |
| Seed | 400 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
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Vector fBm
| Parameter | Default | Range | Description |
| Seed | 400 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
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Vector Multi Fractal
| Parameter | Default | Range | Description |
| Seed | 400 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
| Swirl | 1.5 | 1-10 | |
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Wrapped fBm
| Parameter | Default | Range | Description |
| Seed | 800 | 0-10000 | Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed. |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
| Octaves | 4 | 0-15 | This controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail. |
| Frequency | 2 | 0-10 | This parameter controls the overall frequency or scale of the texture. |
| Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive iteration. |
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