| Parameter | Default | Range | Description |
| Delta | 100% | -500%-500% | The Delta parameter is used for calculating bump maps. Bump maps calculate the slope (or normal) for each sample from surrounding samples. The Delta value determines the radius of the surrounding samples. Higher Delta values usually mean a harder bump, and can sometimes produce a "doubling" effect. Smaller Delta values result in a much more subtle bump. The Delta value should be used in conjunction with the Bump channel's Strength parameter. |
| Color |  | | This is the standard c4d color gradient. |
| Phase | 0° | -10000000°-10000000° | This parameter offsets the gradient as shown in these examples. |
| Low Clip | 0% | -500%-500% | This parameter define the lowest level or boundry at which the generated texture will be cut off or clipped. Values below the percentage in this parameter will be clipped. |
| High Clip | 100% | -500%-500% | This parameter define the highest level or boundry at which the generated texture will be cut off or clipped. Values above the percentage in this parameter will be clipped. |
| Brightness | 0% | -100%-100% | This parameter controls the overall value or brightness of the generated texture. |
| Contrast | 0% | -100%-100% | This parameter controls the overall range or contrast of the shader. |
| Gamma | 1 | 0.01-10 | This parameter regulates the mid-tones of the shader. A setting of 0.01 will greatly darken the mid-tones, a setting of 10 will brighten them. |
| Repeat | off/unchecked | off/unchecked on/checked | This check box, when on/checked, allows the pattern to repeat indefinitely. |
| Reverse | off/unchecked | off/unchecked on/checked | This check box allows the color gradient to be flipped horizontally. |
| Triangle | off/unchecked | off/unchecked on/checked | This check box allows the waveform to be mirrored about its own axis. |
| Position (X Y Z) | 0 | -1-1 | Offset or move the shape locally within the texture space. |
| Rotation (X Y Z) | 0° | 0°-360° | Rotate the geometric shape locally within the texture space. |
| Scale (X Y Z) | 100% | -1000%-1000% | Scale or resize the texture locally within the texture space. |
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Box
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Circular
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Corners
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Cubic
| Parameter | Default | Range | Description |
| Lower | 2 | -10-10 | This parameter controls the value below which the texture output is clipped. Use this control to trim the bottom of the texture. |
| Upper | 2 | -10-10 | This parameter controls the value above which the texture output is clipped. Use this control to trim the top of the texture. |
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Dimples
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Grid
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Iris
| Parameter | Default | Range | Description |
| Rays | 5 | 0-1000 | |
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Line
| Parameter | Default | Range | Description |
| Start (X Y Z) | -0.75 -0.75 0 | -100-100 | |
| End (X Y Z) | 0.75 0.75 0 | -100-100 | |
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Linear
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Polygon
| Parameter | Default | Range | Description |
| Sides | 5 | 0-255 | |
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Radial
| Parameter | Default | Range | Description |
| Rays | 2 | 0-1000 | |
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Random Linear
| Parameter | Default | Range | Description |
| Noise Type | Perlin | Perlin Enhanced Perlin Gradient Value Value Gradient Sparse Convolution Lattice Convolution Bubble | This parameter allows one several base noise types to be selected. |
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Ring
| Parameter | Default | Range | Description |
| Width | 50% | 0%-100% | |
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Rounded Box
| Parameter | Default | Range | Description |
| Roundness | 0.2 | 0-2 | |
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Sphere
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Spiral
| Parameter | Default | Range | Description |
| Rays | 4 | 0-1000 | |
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Square
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Star
| Parameter | Default | Range | Description |
| Radius | 50% | 0%-1000% | |
| Points | 5 | 0-255 | |
| Length | 75% | 0%-1000% | |
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Triangle
| Parameter | Default | Range | Description |
| Point 1 (X Y Z) | -0.5 0.5 0 | -1-1 | |
| Point 2 (X Y Z) | 0.5 0.5 0 | -1-1 | |
| Point 3 (X Y Z) | 0 -0.5 0 | -1-1 | |
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