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Enhance:C4D Shaders



Geometric


Box
Circular
Corners
Cubic
Dimples
Grid
Iris
Line
Linear
Polygon
Radial
Random Linear
Ring
Rounded Box
Sphere
Spiral
Square
Star
Triangle


Common Parameters

ParameterDefaultRangeDescription
Delta100%-500%-500%The Delta parameter is used for calculating bump maps. Bump maps calculate the slope (or normal) for each sample from surrounding samples. The Delta value determines the radius of the surrounding samples. Higher Delta values usually mean a harder bump, and can sometimes produce a "doubling" effect. Smaller Delta values result in a much more subtle bump. The Delta value should be used in conjunction with the Bump channel's Strength parameter.
Color This is the standard c4d color gradient.
Phase0?-10000000?-10000000?This parameter offsets the gradient as shown in these examples.
Low Clip0%-500%-500%This parameter define the lowest level or boundry at which the generated texture will be cut off or clipped. Values below the percentage in this parameter will be clipped.
High Clip100%-500%-500%This parameter define the highest level or boundry at which the generated texture will be cut off or clipped. Values above the percentage in this parameter will be clipped.
Brightness0%-100%-100%This parameter controls the overall value or brightness of the generated texture.
Contrast0%-100%-100%This parameter controls the overall range or contrast of the shader.
Gamma10.01-10This parameter regulates the mid-tones of the shader. A setting of 0.01 will greatly darken the mid-tones, a setting of 10 will brighten them.
Repeatoff/uncheckedoff/unchecked
on/checked
This check box, when on/checked, allows the pattern to repeat indefinitely.
Reverseoff/uncheckedoff/unchecked
on/checked
This check box allows the color gradient to be flipped horizontally.
Triangleoff/uncheckedoff/unchecked
on/checked
This check box allows the waveform to be mirrored about its own axis.
Position (X Y Z)0-1-1Offset or move the shape locally within the texture space.
Rotation (X Y Z)0?0?-360?Rotate the geometric shape locally within the texture space.
Scale (X Y Z)100%-1000%-1000%Scale or resize the texture locally within the texture space.





Box

ParameterDefaultRangeDescription
See Common Parameters


Circular

ParameterDefaultRangeDescription
See Common Parameters


Corners

ParameterDefaultRangeDescription
See Common Parameters


Cubic

ParameterDefaultRangeDescription
Lower2-10-10This parameter controls the value below which the texture output is clipped. Use this control to trim the bottom of the texture.
Upper2-10-10This parameter controls the value above which the texture output is clipped. Use this control to trim the top of the texture.


Dimples

ParameterDefaultRangeDescription
See Common Parameters


Grid

ParameterDefaultRangeDescription
See Common Parameters


Iris

ParameterDefaultRangeDescription
Rays50-1000 


Line

ParameterDefaultRangeDescription
Start (X Y Z)-0.75 -0.75 0-100-100 
End (X Y Z)0.75 0.75 0-100-100 


Linear

ParameterDefaultRangeDescription
See Common Parameters


Polygon

ParameterDefaultRangeDescription
Sides50-255 


Radial

ParameterDefaultRangeDescription
Rays20-1000 


Random Linear

ParameterDefaultRangeDescription
Noise TypePerlinPerlin
Enhanced Perlin
Gradient
Value
Value Gradient
Sparse Convolution
Lattice Convolution
Bubble
This parameter allows one several base noise types to be selected.


Ring

ParameterDefaultRangeDescription
Width50%0%-100% 


Rounded Box

ParameterDefaultRangeDescription
Roundness0.20-2 


Sphere

ParameterDefaultRangeDescription
See Common Parameters


Spiral

ParameterDefaultRangeDescription
Rays40-1000 


Square

ParameterDefaultRangeDescription
See Common Parameters


Star

ParameterDefaultRangeDescription
Radius50%0%-1000% 
Points50-255 
Length75%0%-1000% 


Triangle

ParameterDefaultRangeDescription
Point 1 (X Y Z)-0.5 0.5 0-1-1 
Point 2 (X Y Z)0.5 0.5 0-1-1 
Point 3 (X Y Z)0 -0.5 0-1-1 


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