| Parameter | Default | Range | Description |
| Cycles | 100% | 0% to 10000% | Controls animation cycle for 1 second of real time, and is not affected by frame rate. |
| Time | 0.0 | 0.0 to 1.0 | Controls the time through the animation of the drop. In order to create one full cycle of animation keyframes must be set up that changes this parameter from 0.0 to 1.0. |
| Seed | Varies | 0 to 10000 | The seed parameter is used to create the water pattern. Two shaders with the same seed will be identical. Changing this value will help insure that multiple shaders are unique. |
| Animate | Off | On/Off | With the animate option set to On, the shader will animate itself without the need for setting keyframes.
When the animate option is On the Time parameter is ignored. |
| Color |  | NA | The color gradient allows you to alter the shader's color. This is the standard c4d color gradient. |
| Delta | 100% | -500% to 500% | The Delta parameter is used for calculating bump maps. Bump maps calculate the slope (or normal) for each sample from surrounding samples. The Delta value determines the radius of the surrounding samples.
Higher Delta values usually mean a harder bump, and can sometimes produce a "doubling" effect. Smaller Delta values result in a much more subtle bump.
The Delta value should be used in conjunction with the Bump channel's Strength parameter. |
| Time | Varies | 0.0 to 1.0 | Time controls the animation of the drop. In order to create one full cycle of animation keyframes must be set up that changes this parameter from 0.0 to 1.0.
If the Animate option is On the Time parameter is ignored. |
| Min Wave | 0.0 | 0.0 to 1000.0 | Determines the starting wavelength. The wavelength controls the distance between the peaks of the ripples. As the texture is animated the ripple will start from the minimum wave, when time is 0.0, and finish at the maximum wave when time reaches 1.0. |
| Max Wave | 1.0 | 0.0 to 1000.0 | Determines the wavelength. The wavelength controls the distance between the peaks of the ripples. As the texture is animated the ripple will start from the minimum wave, when time is 0.0, and finish at the maximum wave when time reaches 1.0. |
| Min Radius | 0.1 | 0.0 to 1000.0 | Determines the start radius. The radius controls the distance from the center to the outer ripple. When animated, the ripple will start from this radius at time 0.0. |
| Max Radius | 1.0 | 0.0 to 1000.0 | Determines the end radius. The radius controls the distance from the center to the outer ripple. This is the radius when a ripple ends, at time 1.0. |
| Min Ripple | 5 | 0.0 to 100.0 | Determines the starting number of ripples. When animated, this is the number of ripples when time is 0.0. |
| Max Ripple | 8 | 0.0 to 100.0 | Determines the ending number of ripples. When animated, this is the number of ripples at time 1.0. |
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Drip Drop
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Rain
| Parameter | Default | Range | Description |
| Min Life | 100% | 0%-100% | This parameter controls the minimum life expectancy for the rain drops. |
| Max Life | 100% | 0%-100% | This parameter controls the maximum life expectancy for the rain drops. |
| Spread | 3 | 0-1000 | This parameter controls the spread of the rain drops. |
| Drops | 15 | 0-255 | This parameter controls number of rain drops in the pattern. |
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Ripples
| Parameter | Default | Range | Description |
| Seed | 400 | see Common Parameters | see Common Parameters |
| Time | 0 | see Common Parameters | see Common Parameters |
| Wave | 1 | 0-1000 | This parameter controls the number of waves in the ripples. |
| Spread | 3 | 0-1000 | This parameter controls the spread of the rain drops. |
| Drops | 4 | 0-255 | This parameter controls number of rain drops in the pattern. |
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Surf
| Parameter | Default | Range | Description |
| Falloff | 5 | 0-100 | This parameter controls the falloff or fading of the waves. |
| Length | 20 | 0-100 | This parameter controls the frequency of the waves. |
| Distance | 10 | 0-100 | This parameter controls the distance moved by the waves. |
| Time | 0 | see Common Parameters | see Common Parameters |
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Waves
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Windy Waves
| Parameter | Default | Range | Description |
| Seed | 500 | see Common Parameters | see Common Parameters |
| Noise | Perlin | see Common Parameters | see Common Parameters |
| Wave Octaves | 4 | 1-16 | This parameter controls the number of iterations used to create the waves. |
| Wave Frequency | 1 | 0-99 | This parameter controls the overall frequency or of the waves. |
| Wave Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive wave iteration. |
| Wave Amp | 0.3 | 0-1 | This parameter controls the height of the waves. |
| Wind Octaves | 4 | 1-16 | This parameter controls the number of iterations used to create the wind. |
| Wind Frequency | 3 | 0-99 | This parameter controls the overall frequency or of the wind. |
| Wind Increment | 0.5 | 0-1 | This parameter controls the scaling of each successive wind iteration. |
| Wind Amp | 0.5 | 0-1 | This parameter controls the height of the wind. |
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