CINEMA 4D PLUGINS      CUSTOMERS      SUPPORT      FAQ     
Enhance:C4D Shaders



Tiles


Basket
BathTile
Bricks
Checks
Cornerless
Cubes
Dash Line
Diamond Deck
Fish Scales
Hex
Lattice1
Lattice2
Lattice3
Mosaic
Octagonal
Parquet
Paving
Plaid
Planks
Ribs
Rounded
Shingles
Slate Roof
Spots
Stamped Capsule
Stamped Curved
Stamped Straight
Tacos Cornerless
Tacos Octagonal
Tacos Spots
Tartan
Tiler
Tracer
Triangular Checks
Triangular Hexes
Triangular Tiles
Wall
Weave Curved
Weave Flat


Common Parameters

ParameterDefaultRangeDescription
Delta100%-500%-500%The Delta parameter is used for calculating bump maps. Bump maps calculate the slope (or normal) for each sample from surrounding samples. The Delta value determines the radius of the surrounding samples. Higher Delta values usually mean a harder bump, and can sometimes produce a "doubling" effect. Smaller Delta values result in a much more subtle bump. The Delta value should be used in conjunction with the Bump channel's Strength parameter.
Seed50000-10000This parameter controls the seed for the texture allowing different patterns of the same texture to be created.
U Repeats40-255This parameter sets the number of times the pattern repeats horizontally.
V Repeats40-255This parameter sets the number of times the pattern repeats vertically.
Radial Mappingoff/uncheckedoff/unchecked
on/checked
Enabling this parameter applies radial mapping to the generated tiles.





Basket

ParameterDefaultRangeDescription
Thread Width A60%0%-100% 
Thread Width B60%0%-100% 
Thread Freq. A00-100 
Thread Freq. B00-100 
Thread Amp. A00-1 
Thread Amp. B00-1 
Thread Value A0.50-1 
Thread Value B10-1 
Thread Contrast50%0%-100% 
Thread Brightness0%0%-100% 
Weave Contrast50%0%-100% 
Weave Brightness0%0%-100% 
Pattern21-52 


BathTile

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grout between the tiles and appears to change the size of the tile itself.
Bevel20%0%-100%Controls the hardness or softness on the tile themselves.
Stagger0%0%-100%Moves, or offsets, every other row of tiles in unison.
Distribution100%0%-100%Controls the amount of tiles drawn within the UV space.


Bricks

ParameterDefaultRangeDescription
Grout00%-100%Controls the width of the grout between the tiles and appears to change the size of the tile itself.
Bevel20%0%-100%Controls the hardness or softness on the tile themselves.
Stagger50%0%-100%Moves, or offsets, every other row of tiles in unison.
Distribution100%0%-100%Controls the amount of tiles drawn within the UV space.
Width100%0%-100%Controls the width of the bricks within the texture space.
Height50%0%-100%Controls the height of the bricks within the texture space.


Checks

ParameterDefaultRangeDescription
Stagger0%0%-100%Moves, or offsets, every other row of tiles in unison.
Distribution100%0%-100%Controls the amount of tiles drawn within the UV space.
Softness0%0%-100%This controls a bevel effect among the checkers.


Cornerless

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grout between the tiles and appears to change the size of the tile itself.
Bevel20%0%-100%Controls the hardness or softness on the tile themselves.
Distribution100%0%-100%Controls the amount of tiles drawn within the UV space.


Cubes

ParameterDefaultRangeDescription
See Common Parameters


Dash Line

ParameterDefaultRangeDescription
Pattern2550-65535Generates 1 of 65,536 variations of the dahses/lines positioning and spacing.
Line Width100%0%-100%Controls the width of the line.
Smooth10%0%-100%Controls the softness or hardness of the dashes.
Center0-10000-10000Offsets the center of the dash line along the V within the texture space.


Diamond Deck

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100% 
Distribution100%0%-100% 


Fish Scales

ParameterDefaultRangeDescription
Bevel40%0%-100%Controls the width of the bevels on the edges of the generated tiles. This is a critical setting to tweak the softness or hardness when used in the bump channel. This parameter is expressed as percentage of its maximum possible value.
Distribution100%0%-100%Sets the maximum amount of tiles that may be drawn within the texture space.


Hex

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100%Controls the width of the bevels on the edges of the generated tiles. This is a critical setting to tweak the softness or hardness when used in the bump channel. This parameter is expressed as percentage of its maximum possible value.
Distribution100%0%-100%Sets the maximum amount of tiles that may be drawn within the texture space.


Lattice1

ParameterDefaultRangeDescription
Thickness10-10 


Lattice2

ParameterDefaultRangeDescription
See Common Parameters


Lattice3

ParameterDefaultRangeDescription
See Common Parameters


Mosaic

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100%Controls the width of the bevels on the edges of the generated tiles. This is a critical setting to tweak the softness or hardness when used in the bump channel. This parameter is expressed as percentage of its maximum possible value.
Stagger0%0%-100%Controls how much the tiles are jittered allowing each one to be slightly different.
Distribution100%0%-100%Sets the maximum amount of tiles that may be drawn within the texture space.
Shift X0%0%-100%Controls the horizontal translation of the tile regions.
Shift Y0%0%-100%Controls the vertical translation of the tile regions.
Size X0%0%-100%Controls the horizontal scale of the tile regions.
Size Y0%0%-100%Controls the vertical scale of the tile regions.


Octagonal

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%Controls the width of the bevels on the edges of the generated tiles. This is a critical setting to tweak the softness or hardness when used in the bump channel. This parameter is expressed as percentage of its maximum possible value.
Stagger0%0%-100%Controls how much the tiles are jittered allowing each one to be slightly different. Appears to effect the strength of the effect applied to the paving shape and its style.
Distribution0%0%-100%Sets the maximum amount of tiles that may be drawn within the texture space.


Parquet

ParameterDefaultRangeDescription
Blocks40-255Controls the number of blocks, or strips are used to create each parquet tile set.
Grout10%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel10%0%-100%Controls the width of the bevels on the edges of the generated tiles. This is a critical setting to tweak the softness or hardness when used in the bump channel. This parameter is expressed as percentage of its maximum possible value.
Distribution100%0%-100%Sets the maximum amount of tiles that may be drawn within the texture space.


Paving

ParameterDefaultRangeDescription
ShapeSquareSquare
Hexagonal
Octagonal
Triangular
Wedge
Determine the basic look of your paving by selecting one of five basic shapes.
StyleNormalNormal
Crazy
Ornate
Uneven
Create different types of paving by selecting a style.
Grout10%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100%Controls the width of the bevels on the edges of the generated tiles. This is a critical setting to tweak the softness or hardness when used in the bump channel. This parameter is expressed as percentage of its maximum possible value.
Stagger30%0%-100%Controls how much the tiles are jittered allowing each one to be slightly different. Appears to effect the strength of the effect applied to the paving shape and its style.
Distribution100%0%-100%Sets the maximum amount of tiles that may be drawn within the texture space.


Plaid

ParameterDefaultRangeDescription
See Common Parameters


Planks

ParameterDefaultRangeDescription
Length80&0%-100%Controls the length of the floor board planks within the texture space.
Stagger100%0%-100%Controls how much the tiles are jittered allowing each one to be slightly different.
Grout10%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100%Controls the width of the bevels on the edges of the generated tiles. This is a critical setting to tweak the softness or hardness when used in the bump channel. This parameter is expressed as percentage of its maximum possible value.
Distribution100%0%-100%Sets the maximum amount of tiles that may be drawn within the texture space.


Ribs

ParameterDefaultRangeDescription
Grout50%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100%Controls the width of the bevels on the edges of the generated tiles. This is a critical setting to tweak the softness or hardness when used in the bump channel. This parameter is expressed as percentage of its maximum possible value.
Distribution100%0%-100%Sets the maximum amount of tiles that may be drawn within the texture space.
Ribs41-1000 
LayoutBothAll
Positive
Negative
Both
 


Rounded

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100% 
Stagger0%0%-100% 
Distribution100%0%-100% 
Round50%0%-100% 


Shingles

ParameterDefaultRangeDescription
Bevel40%0%-100% 
Distribution100%0%-100% 


Slate Roof

ParameterDefaultRangeDescription
Bevel30%0%-100% 
Gap10%0%-100% 
Curvedoff/uncheckedon/checked
off/unchecked
 
Overlap50%0%-100% 
Stagger50%0%-100% 
Distribution100%0%-100% 
Edge20-1000 


Spots

ParameterDefaultRangeDescription
Radius100%0%-100% 
Bevel20%0%-100% 
Stagger0%0%-100% 
Distribution100%0%-100% 


Stamped Capsule

ParameterDefaultRangeDescription
Thickness50%0%-100% 
Bevel10%0%-100% 
Stagger0%0%-100% 
Distribution100%0%-100% 
Stamps10-255 


Stamped Curved

ParameterDefaultRangeDescription
Radius50%0%-100% 
Bevel10%0%-100% 
Stagger0%0%-100% 
Distribution100%0%-100% 
Stamps10-255 


Stamped Straight

ParameterDefaultRangeDescription
Grout50%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel10%0%-100% 
Stagger0%0%-100% 
Distribution100%0%-100% 
Stamps10-255 


Tacos Cornerless

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100% 
Distribution100%0%-100% 


Tacos Octagonal

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100% 
Distribution100%0%-100% 


Tacos Spots

ParameterDefaultRangeDescription
Radius0%0%-100% 
Bevel20%0%-100% 
Distribution100%0%-100% 


Tartan

ParameterDefaultRangeDescription
Width30%0%-100% 
Height30%0%-100% 
Thickness20%0%-100% 
Style31-5 


Tiler

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100% 
Round50%0%-100% 
Distribution100%0%-100% 
Pattern120-27 
Nomalizeon/checkedon/checked
off/unchecked
 


Tracer

ParameterDefaultRangeDescription
Width30%0%-100% 


Triangular Checks

ParameterDefaultRangeDescription
Distribution100%0%-100% 
Softness0%0%-100% 


Triangular Hexes

ParameterDefaultRangeDescription
See Common Parameters


Triangular Tiles

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel20%0%-100%Controls the width of the bevels on the edges of the generated tiles. This is a critical setting to tweak the softness or hardness when used in the bump channel. This parameter is expressed as percentage of its maximum possible value.
Distribution100%0%-100%Sets the maximum amount of tiles that may be drawn within the texture space.


Wall

ParameterDefaultRangeDescription
Grout0%0%-100%Controls the width of the grouting between each tile. This is the color part of the texture that is similarly used to affect the other material channels when loaded. This parameter is expressed as a percentage of its maximum possible value.
Bevel10%0%-100%Controls the width of the bevels on the edges of the generated tiles. This is a critical setting to tweak the softness or hardness when used in the bump channel. This parameter is expressed as percentage of its maximum possible value.
Round75%0%-100% 
Shift25%0%-100% 
Distribution100%0%-100%Sets the maximum amount of tiles that may be drawn within the texture space.
Pattern30-7 
Normalizeon/checkedon/checked
off/unchecked
 


Weave Curved

ParameterDefaultRangeDescription
Thread Width A60%0%-100%Controls the width of the threads across the "U" in the UV texture space.
Thread Width B60%0%-100%Controls the width of the threads along the "V" axis in the UV texture space.
Thread Freq. A00-100Controls the frequency of the wave applied to all the "A" threads.
Thread Freq. B00-100Controls the frequency of the wave applied to all the "B" threads.
Thread Amp. A00-1Controls the amplitude, or strength of the wave applied to all the "A" threads.
Thread Amp. B00-1Controls the amplitude, or strength of the wave applied to all the "B" threads.
Thread Value A0.50-1Controls the level, or brightness of the Thread A regions
Thread Value B10-1Controls the level, or brightness of the Thread B regions


Weave Flat

ParameterDefaultRangeDescription
Thread Width A60%0%-100%Controls the width of the threads across the "U" in the UV texture space.
Thread Width B60%0%-100%Controls the width of the threads along the "V" axis in the UV texture space.
Thread Freq. A00-100Controls the frequency of the wave applied to all the "A" threads.
Thread Freq. B00-100Controls the frequency of the wave applied to all the "B" threads.
Thread Amp. A00-1Controls the amplitude, or strength of the wave applied to all the "A" threads.
Thread Amp B00-1Controls the amplitude, or strength of the wave applied to all the "B" threads.
Thread Value A0.50-1unclear
Thread Value B10-1unclear


Back
   

© 2005-2018 biomekk.com